An Imagine object by Carmen Rizzolo: The Amiga 3000 CPU Greetings! How many times have you felt envy boiling in your gastric juices every time you hear someone refer to their Amiga 3000 setup with their 16 MEGS of RAM, their 68030 humming along it's merry way, and thier 2 MEGS of Graphics memory? Well now you too can have your VERY OWN Amiga 3000! That's right. It's the "Commodore/Impulse Powerup Program" If you have Imagine 1.1 or higher, you can have an Amiga 3000 absolutely free! To disclaim myself, the top paragraph is pure rubbish. Here's an Imagine object of the Amiga 3000 CPU. This object requires no brushes, yet does have the "Commodore Amiga 3000" and power button decals. I'm rather proud of this fact, I must say. It was made with Imagine 2.0, taking advantage of the new "phong damn" feature. If you are only using Imagine 1.1, go through the attributes of each object (in 'Pick Objects' mode) and make sure PHONG is turned OFF on every object. If PHONG is ON with any of the objects in Imagine version 1.1, the CPU will look like an inflatable computer! Many measures were taken to insure that the object will looks it's very best, with the shortest possible rendering time. In Imagine version 1.1, some of the rounded corners will look faceted if the camera is close enough, but this shouldn't be that much of a problem. The CPU object is a group of many objects, so that modifying the objets would be simple. The grouped objects are clearly named, so look in the 'Find By Requestor' if you need to find a specific object. All of the grouped objects have 'Fast Draw' enabled for speed and ease of use. There is one object grouped with the lot called "Floppy.Hole." "Floppy. Hole" has no faces, it's simply there to let you know exactly where the hole for the floppy disk drive is, in case you want to make an animation of a floppy disk entering the floppy disk drive. There is another grouped object worthy of note called "Black.Plate." This object is directly behind the floppy disk drive cavity and the power button cavity. "Black.Plate" is there so that you will not see the insides of the CPU object when the camera is looking at the floppy disk drive. "Black.Plate" is a black plane with 'Bright' enabled so that it's contribution to the rendering time will be very small. The "Power.Light" object is a light source. If you wish to turn "on" the "Hard.LIGHT" or the "Floppy.Light" objects, look at the attributes of the "Power.Light" object to see how to acieve the same effects. The "Power. Button" has the "Power.Decal" object grouped to it. If you're moving the "Power.Button" object, be sure the "Power.Decal" object follows it. The "Power.Decal" object looks like (in 'Fast Draw' mode) a plane just in front of the "Power. Button" object. The parent object of the CPU group is an axis called "CPU.Obj." I make a habit of adding an axis and using it as a parent object for my groups. This way, should I decide to replace one object with another in the 'Action Editor,' The porportion of the object (defined by the original object's size bar) will not become distorted (too large or too small may still be a factor, but that's easy to fix!). It's also a little more organized. And now, some reflections on Imagine version 2.0: Althought I believe that Imagine 2.0 should really be called "Imagine v1.5" or "Sorry, this is what we meant for Imagine to be" the real-time manipulation of points in Imagine 2.0 really does make it worth the money. Other new features that I like is the new "Pastella" texture. Pastella is like splotching several colors on an object, then using an airbrush or a turpentined rag to smooth out all the colours. Very nice effect. Using the default colours in Pastella is nice, but try using lighter and darker variations of the color you selected in the main 'Attributes' requestor and increasing the detail size. You can make some "Toaster-like" fractal-looking surfaces. Very classy stuff. Quickrender is nice to have, and so is the DCTV support. Another great new plus is the user-definable buttons. Learn how to cusomize these. And get used to using them! They're great. Here's what I used for the buttons in my new Imagine.Config: # User Gadgets DBTN 250,"DRAW" # Re-Draw screen DBTN 584,"PRIM" # add primative DBTN 230,"GRID" # Turn GRID on/off DBTN 610,"ALL" # Pick All DBTN 360,"...CUT" # Cut to buffer DBTN 370,"COPY" # Copy to buffer DBTN 380,"PAST" # Paste from Buffer DBTN 4e1,"...CLIK" # Select by Clicking DBTN 4e2,"BOX" # Select by drawing Box DBTN 4e3,"LASS" # Select by drawing Lasso FBTN 210,"Coords" # Coordinates On/Off FBTN 260,"...I" # Zoom in FBTN 270,"O" # Zoom out FBTN 510,"...NoSym" # Symmetry off FBTN 520,"FS" # Front (Top) view symmetry FBTN 530,"RS/TS" # Right (Front) view symmetry FBTN 540,"Both" # Symmetry in both views FBTN 550,"90" # "90 degree" symmetry FBTN 710,"...Select" # Select cross section FBTN 720,"+Key" # Make key cross section FBTN 730,"-Key" # Unmake key cross section FBTN 740,"Copy" # Copy from another cross section FBTN 750,"Cancel" # Cancel cross section command FBTN 410,"...Edit" # Edit mode FBTN 420,"Add" # Add mode FBTN 430,"Del" # Delete mode CBTN 210,"Coords" # Coordinates on/off CBTN 260,"...I" # Zoom in CBTN 270,"O" # Zoom out SBTN 260,"I" # Zoom in SBTN 270,"O" # Zoom out SBTN 3b0,"...TRAK" # (Re)Track Camera SBTN 730,"...F+" # Next Frame SBTN 740,"F-" # Previous Frame SBTN 380,"...POS" # Position Bar SBTN 390,"AL" # Alignment Bar SBTN 3a0,"SIZ" # Size Bar SBTN 520,"...S+" # Select Next SBTN 530,"S-" # Select Previous SBTN 580,"S?" # Select by Requestor SBTN 3c0,"...QA" # Quickdraw All SBTN 3e0,"QN" # Quickdraw None SBTN 160,"...SA" # Save Changes SBTN 150,"ST" # Go to Action Editor ABTN 210," ADD " # Add action bar mode ABTN 220,"DELETE" # Delete action bar mode ABTN 230,"RENAME" # Rename stage object mode ABTN 240," INFO " # Action bar info mode ABTN 270,"CANCEL" # Cancel Add ABTN 180," UNDO " # Undo last operation ABTN 160," SAVE " # Save Changes ABTN 150," STAGE " # Go to Stage Editor You can just steal mine if you want to. Feel free to tweak it any way you see fit. The "Make Sharp" and "Make Soft" features (PHONG damns) are also very welcome, and will make 'logo' construction much more easier and efficient. If you try converting any of my released objects to other formats in the future, Beware of nasty results! You're converted objects will either look too faceted, or puffed out like an inflatable sex-toy (and we can't have any of THAT!). The new 'Explode' effect in Imagine 2.0 (now named "Firecracker") has a nice new feature of allowing the particles to eventually fall along the Y axis (to the ground, with thoughtfull modeling), just like in real gravity. I haven't tested anything else out yet. but I can't wait to blaze some more digital trials! If I get some more free time (Yeah, and wolverines make excellent back- scratchers), I'll make a keyboard, mouse, and maybe even a 1084 monitor to go along with the Amiga 3000 CPU object. It's a good thing that Impulse make Imagine 2.0 objects loadable in Imagine 1.1! This object is Public Domain. If you use this object in any of your projects, please give me some credit for modeling help. Thanks. It is a pleasure to share this object with all you you Imaginative people out there. Thanks for tolerating any spelling errors, "I'm an artist not a Scholar!" Till next time we meet, this is Carmen signing off it amazing 3-D! Carmen Rizzolo